This is my personal preferred way to create. scripts) can be done immersively while logged in as your avatar, surrounded by your social network and visually surrounded by your design environment. Some aspects of content creation in SL such as scene composition, avatar show choreography, programmatic behaviors (i.e. That’s my personal dream, but currently this is only partly realized in SL. SL continues to offer rich creative potential, but it’s not always straightforward how to find it.ĪG: What advice would you have for someone who is interested in building and creating in SL?ĪO: That’s a tough question for me, because I would very much love to say that you can jump right into the world and start creating whatever you like immersively, using the in-world gadgets and building tools. This mixed blessing of surprise, excitement, and laughter over misplaced effort turned out to be a repeating theme. As soon as I registered my avatar I remember spending multiple hours tweaking my system avatar appearance in a welcome area, only to discover later that there were skins, hairs, and other major customizations that made my initial careful tweaks instantly obsolete. This is a technically difficult feature, so I was keen to give them a try with my own hands. I remember being told that there were powerful, boundary-pushing sets of in-world content creation tools. Having no fixed expectations helped me be open to new types of creative possibilities unique to the platform. ![]() So yes, I was all new to SL when I started, and that was a good thing. The MetaHarp icon itself, Arrehn says “comes from an idea I had long before joining SL, of using a futuristic musical instrument as a symbol of art and technology expressed together as something more than the sum of either part.” I am so happy that he has agreed to share some of his thoughts with us for the AWA Presse blog.ĪG: For someone who seems to me to have become a jedi master at all things SL tech, were you ever a noob? What were your first months like on the grid?ĪO: Thank you for asking! Although I had modded and developed other virtual worlds before SL, SL was not like anything I had experienced before. This last bit there, the fusion of technology and art is what I find most compelling about Arrehn’s story. ![]() ![]() The MetaHarpers Cabal is “a casual, non-profit, easygoing group of individuals who seek out highly imaginative works in Second Life, contribute our own when the mood strikes, and explore how virtual worlds enable new fusions of technology and art.” And three, and perhaps most importantly they are a group, the MetaHarpers Cabal. Two, they are cutting-edge collaborative art and multimedia theater venues, the MetaHarpers Immersive Theater and Gallery, Nova Theater, Harper Woods and the Miramare Exhibits. One, they are a powerful suite of applications, the MetaHarper Show Tools and MetaHarper ChoreoHUD, that put amazing creative controls into the hands of theater and dance groups to allow for movement of avatars, rezzing and derezzing of sets and props, lighting and camera controls and many more creative theatrical elements. And what might the MetaHarpers be you may ask. Cette page est consacrée aux portraits et interviews réalisés sur SL ou RL This page is devoted to portraits and interviews done on SL or RL
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